# Quick Access

# Description

**Depth First Search (DFS) is the other
fundamental graph traversal algorithm; **
Breadth First Search (BFS) is the other one.
As useful as the BFS, the DFS can be used to generate a topological ordering,
to generate mazes (cf. DFS maze generators),
to traverse trees in specific order, to build decision trees,
to discover a solution path with hierarchical choices,
to detect a cycle in a graph...

However, please first note that the DFS does not guarantee the shortest path.

Then, this is not a very good algorithm if the unique purpose is to do a simple pathfinding.

Depth First Search Traverses by exploring as far as possible down each path before going back.
It is the reason why you may also find this algorithm under the name of
**Backtracking**.
Furthermore, This property allows the algorithm to be implemented
succinctly in both iterative and recursive forms.
If we consider a tree (which is a simplified graph), the DFS will proceed as follows:

# How To Build

## Steps

- Add the start node in the stack and mark as visited.
- While there is a node waiting in the stack:
- 1.
**Take the node**at the top of the stack. - 2.
**Add on the stack all available neighbors in order, note the parent and mark as visited**

(we chose for the visualization North, East, South, West as order) - Done: backtrack from goal to start using parent link in order to get the path.

DFS uses the opposite strategy as breadth-first search (BFS), which instead explores the node circle by circle. Still, both algorithms have the same lines of code; the only difference is the data structure used:

DFS use a Stack (LIFO) | BFS use a Queue (FIFO) |
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## Code

DFS(Maze maze, Node start, Node end) { // Put the start node in the stack start.visite = true; Stack stack(start); // While there is node to be handled in the queue while (!stack.empty()) { // Handle the node in the front of the lineand get unvisited neighbors Node curNode = queue.pop(); // Terminate if the goal is reached if (curNode == end) break; // Take unvisited neighbors in order (eg. Noth, East, South, West), // set its parent, mark as visited, and add to the queue auto neighbors = curNode.GetUnvisitedNeighbors(); for (auto i = 0; i < neighbors.size(); ++i) { neighbors[i].visite = true; neighbors[i].parent = curNode; stack.push(neighbors[i]); } } // Done ! At this point we just have to walk back from the end using the parent // If end does not have a parent, it means that it has not been found. }

## Recursive version

The recursion of the DFS algorithm stems from the fact that we don’t actually finish checking a “parent” node until we reach a dead end, and inevitably pop off one of the “parent” node’s children from the top of the call stack. More than words, the code talks for itself ^^

bool Recursive_DFS(Maze maze, Node start, Node end) { // Terminate if the goal is reached if (start == end) return true; // Visite current node start.visite = true; // Take unvisited neighbors in order (eg. North, East, South, West), auto neighbors = start.GetUnvisitedNeighbors(); for (auto i = 0; i < neighbors.size(); ++i) { neighbors[i].parent = start; // Recurse and Terminate if the goal is reached if (Recursive_DFS(maze, neighbors[i], end)) return true; } return false; }